In the past two weeks, our focus
has been on the “culture of connectivity,” (Van Dijck, 2013) which basically had
to do with users versus owners. This week, we moved to another kind of culture,
“convergence culture” otherwise known as participatory culture (Jenkins, 2008).
What was most fascinating about this week’s readings was the fact that all
three books had the same line of thought and so, common themes could be
observed in the authors’ discussions. In analyzing these themes and for easy
digestion, I have labeled them as the 5Cs. This represents Consumer, Content,
Collaboration, Consequences and Conclusion; all in an order that I thought was
most emphasized by these authors.
Consumer:
An important player
The notion of convergence first
began in reference to technologies merging to improve daily living and business
practices. This was referred to as “convergence I and II” by Thomas Friedman in
his book, “The World is Flat.” According to Friedman (2007) and these other
authors (Benkler, 2006; Jenkins, 2008; Tapscott & Williams, 2008), the
definition of convergence has grown beyond technologies alone. Convergence
refers to the generation of consumers, who use these technologies as a medium
of collaboration and connection to the rest of the world. The use of generation
here does not refer to a particular age, rather it speaks of a set of people, who
have refused to sit back and digest everything the media feeds to them. They
are producers of their own information and consumers as well. These consumers
are not vulnerable to the “Hypodermic needle theory” of the media; they don’t
just take in information they see or hear. What do they do?
They have made consumption, a collective
process (Jenkins, 2008) and for the purpose of this blog I would refer to them
as, “players.” No pun intended, but looking at the behaviors of this genre of
consumers, that word struck me as the best to explain what it is that these consumers
do. These players receive information, then they think about it through researching
online and offline, discuss it with friends and finally accept the
conclusions they have drawn. Do you see why I used the word, “player?” They go around and
then finally settle on what they think is best.
Jenkins (2008) noted that “the
circulation of media content depends heavily on consumers’ active
participation.” Benkley (2006) mentioned that “individuals more than the owners
control this networked economy.” Lastly, Tapscott & Williams (2008) pointed
out that “individuals had the power or opportunity to link up in loose networks
of peers to produce goods and services….”
The floor is now open for anyone
willing to be among these active consumers; but as added by Jenkins (2008), not
all participants are created equal. I know what you are thinking, here comes
the popularity principle again! Hmmm…not really, there is a difference!
The difference is that in this
case, participants are not equal based on their strategic positioning in life.
For example, one cannot expect an ordinary Citizen’s participation to be
considered equal to that of the President. Not necessarily because of their
different status, but rather the fact that the President obviously has to
participate and collaborate more with people in the same country and outside of
it. That way, the President becomes more empowered through his or her choice to
participate. Imagine if the President had chosen to fold his or her arms and not
care about politics, and you decided to do something about it, you would become
the higher participant because you would be the President.
The power is in your hands, what
are you going to do with it?
Content:
“Everywhere you go”
Remember, those days when only a
few had access to books or some form of printed information. Word of Mouth was
the “in thing.” Who you knew determined how much you knew. But, today we are in
a “networked information economy” where information is free and accessible
through low rate communication technology (Bentler, 2006). If you don’t have an iPad, you have an iPhone and if not, you have a laptop or a computer; even if
it is not your own, you have access to it. Okay, you don’t have any of those
mentioned, what about your cell phone, or television, radio, newspaper, and
books in the library, which is free of charge! There is so much available
information, but it is only a list of words, if no one makes sense out of it.
The point about convergence
culture is not really that information is available, everyone knows that! It is
really about the fact that some consumers are gathering this information across
multiple media platforms and communication devices, and further using it to
create meaning in their lives, businesses and society at large. So, just like
Friedman (2007) noted, “If it’s not happening, it’s because you are not doing
it!”
Collaboration:
Different captions, but similar meaning
Just like collaboration suggests
different people, organizations or places coming together to create meaning,
these authors (Benkler, 2006; Jenkins, 2008; Tapscott & Williams, 2008) each
had their own caption that defined the concept of collaboration.
In Benkler (2006), it was called “coordinate
effects;” in Jenkins (2008), it was “collective intelligence;” and in Tapscott
and Williams (2008), it was “peer production.” All of them meant the same
thing, which is the coming together of individuals from across the globe to
actively shape their world, through interactions with technology.
Take for instance, peer review of
scholarly articles that is done by different people, selected from different locations
and specializations or “our favorite” Wikipedia, in which contributions are
made by individuals from every part of the world.
People are collaborating, while
some others are shutting down, running away or preventing others from taking
part in this new culture. Remember, these popular sayings, “no man is an island”
or “united we stand, divided we fall;” these ideologies explain the concept of
convergence or in this instance collaboration. When people harp on networking,
it seems as if that word is being overemphasized, but the truth is that humans
were created to collectively impact their world. So, switching off your TV set
or your mobile phone; or turning off your data (as we call it in Nigeria) or Wi-Fi
(for Yankees) and shutting down your computer will not solve anything.
It is much better and profitable to
utilize the media to better your world – relationships, home, school, church,
community, society and as many that resonates with you. No one knows everything
apart from God; so, why not collaborate with others.
“Two good heads are better than one,”
you know, and “if companies can go global, individuals too can” (Tapscott & Williams,
2008).
Consequences:
A blessing or a curse
Imagine the reformation and enlightenment
made available through the spread of information.
Imagine the innovations in the
world today as a result of collaboration.
Imagine the solutions brought to
countries all over the world through communication.
Imagine the destruction taking
place in some nations today as a result of this global participation.
Everything has its good and bad side, but
that should not stop you from playing your own part!
Conclusion:
Final agreement
The world of convergence is
awaiting some great minds like you and I to step out and create solutions to
the problems in the society and world. Basic information and technology
has been created, all that’s left is a human mind to put it all together. Convergence
is the merger between human minds and media technology.
What are you waiting for? The world
is waiting!
References
Benkler,
Y. (2006). The wealth of networks: How social production transforms markets
and freedom (pp. 6- 43).
Yale University Press. http://www.jus.uio.no/sisu/the_wealth_of_networks.yochai_benkler/portrait.a5.pdf
Jenkins,
H. (2008). Introduction: “Worship at the altar of convergence”: A new paradigm
for understanding media change. In Convergence Culture: Where Old and New
Media Collide (pp. 1-24).
New York: NYU Press. http://www.ricardollano.com/wp-content/uploads/2012/01/Convergence_culture_Jenkins1.pdf
Jenkins,
H. (2008). Conclusion: Democratizing television? The politics of participation.
In Convergence Culture: Where Old and New Media Collide (pp. 240-260). New York: NYU Press. http://www.ricardollano.com/wp-content/uploads/2012/01/Convergence_culture_Jenkins1.pdf
Tapscott,
D., & Williams, A. D. (2008). Wikinomics: How mass collaboration changes
everything (pp. 7- 33).
Penguin.
Nice piece and well delivered write up. After reading this piece , I have decided to play my own part considering that though everything's has its good and bad side, it won't deter me from playing my own role. Well done and continue the great work.
ReplyDeleteHi Anonymous, thanks!
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